Googles ARCore hits version 1.0, brings augmented reality to 100 million devices

Android logoMobile World Congress kicks off this weekend, and to celebrate, Google is launching version 1.0 of its "ARCore" Augmented Reality framework. Just like Apple's ARKit, ARCore allows normal smartphones to run augmented reality apps. ARCore apps will either overlay 3D objects on top of the phone's camera feed or allow you to use the phone as a camera in a 3D world, moving your viewpoint around as you move the phone.

For version 1.0, Google is greatly expanding the compatible devices for ARCore. Since ARCore requires calibration and a custom setup per device model, the minimum requirements aren't based on an Android version but are instead limited to specific models. While the preview only supported the Google Pixels and Samsung Galaxy S8, today ARCore 1.0 is coming to a wide selection of flagship Android phones.

Google's blog post lists the following phones as compatible: "Googles Pixel, Pixel XL, Pixel 2 and Pixel 2 XL; Samsungs Galaxy S8, S8+, Note8, S7 and S7 edge; LGEs V30 and V30+ (Android O only); ASUSs Zenfone AR; and OnePluss OnePlus 5." All together, that's about 100 million devices that can run augmented reality apps. In the future, Google says, "Samsung, Huawei, LGE, Motorola, ASUS, Xiaomi, HMD/Nokia, ZTE, Sony Mobile, and Vivo" will bring ARCore to their upcoming smartphone releases.

Another interesting tidbit is that Google is also launching ARCore in China. This move will be tough, since Google does almost no business in Chinathere's no Google apps, no Play Store, and no Google Play Services. Google will get around its distribution problems by partnering with OEMs like Huawei, Xiaomi, and Samsung, allowing even non-Google Play devices to use ARCore apps.

Version 1.0 also means developers can now publish ARCore apps in the Play Store. Snap Inc is a big early booster for ARCore, having already built a "Snapchat experience" on the framework that transports people to Camp Nou stadium, the home of FC Barcelona. There is also Google's AR Stickers app, which allows you to place Star Wars (and other) characters into the real world, but that's still a Pixel 2 exclusive.

Source: Ars Technica

Tags: Android, Google

Comments
Add comment

Your name:
Sign in with:
or
Your comment:


Enter code:

E-mail (not required)
E-mail will not be disclosed to the third party


Last news

 
Purported leak reveals upcoming phablets design
 
Google boasts of integration with Google Assistant and Google Home
 
The support team replied that some hardware limitations are leading to malfunctions
 
The retailer will allow results to appear in the Shopping section of Googles search engine
 
Trump is seeking to lift the export ban as a "personal favor" to China
 
The company reportedly sniffed around AMD and Nvidia as potential GPU suppliers
 
 
iPhone users in the US will be able to automatically share their location with first responders
The Samsung Galaxy A5 (2017) Review
The evolution of the successful smartphone, now with a waterproof body and USB Type-C
February 7, 2017 /
Samsung Galaxy TabPro S - a tablet with the Windows-keyboard
The first Windows-tablet with the 12-inch display Super AMOLED
June 7, 2016 /
Keyboards for iOS
Ten iOS keyboards review
July 18, 2015 /
Samsung E1200 Mobile Phone Review
A cheap phone with a good screen
March 8, 2015 / 4
Creative Sound Blaster Z sound card review
Good sound for those who are not satisfied with the onboard solution
September 25, 2014 / 2
Samsung Galaxy Gear: Smartwatch at High Price
The first smartwatch from Samsung - almost a smartphone with a small body
December 19, 2013 /
 
 

News Archive

 
 
SuMoTuWeThFrSa
     12
3456789
10111213141516
17181920212223
24252627282930




Poll

Do you use microSD card with your phone?
or leave your own version in comments (10)