Cloud gaming company OnLive is trying to restart its business with two new initiatives in CloudLift and OnLive Go.
The cloud gaming company started its business some years ago with an plan full of optimism - a couud-based platform tha would allow playing of high-quality PC games streamed from the cloud to virtually any device. However, the plan did not work as expected and after massive layoffs in 2012, it is ready for a restart under its new CEO Gary Lauder.
Today, the company announced in CloudLift and OnLive Go.
The CloudLift service enables gamers to both download/play their games locally when they are on a platform capable of it (i.e. gaming computer), while still enjoying the benefits of OnLive's portability when they are not.
The service enables one to move between PC, Mac, Android and TV?s (platform portability), but also move to one's home, office, or friends? house. This additional functionality will apply to existing and new games.
OnLive's hoping you're interested enough to drop $15 every month for the functionality, which goes live today.
In addition to offering its traditional fare of games, Onlive has added MMO's (Massively Multiplayer Online games), under a new brand: "OnLive Go." The company announced the first two games: Second Life from Linden Lab, and War Thunder from Gaijin Entertainment. Second Life is available now under the name "SL Go" and works on all of our platforms except iOS.
These applications are designed to do best on high-end computers with fast GPU's. However, OnLive Go, including SL Go, lets you rent the way an Internet cafe would, only it gives the freedom to use it anywhere that you have high bandwidth.
For those still using OnLive's PlayPass system, the functionality is being replaced by CloudLift. The PlayPack model remains in place.