Gaikai streaming coming to PS4 in third quarter of 2014

Sony logoAccording to a recent report, the ability to stream games over the cloud via Sony's Gaikai service won't hit the PlayStation 4 until the third quarter of 2014 in North America, with European support reportedly delayed until 2015. Eurogamer cites unnamed "trusted sources" in delivering the timing information and mentions that developers briefed on the plans say a beta will run earlier in 2014.

Sony has been talking up the ability to stream both PS4 games and titles from older PlayStation systems through Gaikai's cloud servers since the company first unveiled the PS4 in February. By E3, the company was promising a 2014 launch for the service on the PS4, and it seems that this vague timing is still the official line.

Gaikai streaming coming to PS4 in third quarter of 2014

"We're on track to have a commercial service up and running in the US first within 2014," PlayStation CEO Andrew House told Eurogamer. "That remains the plan and we're very much on track to reach that." The eventual goal, House went on, is to expand the service to the Vita and other mobile devices, essentially removing the need to purchase expensive hardware to play high-end games.

The reports of a third quarter launch for the streaming gaming service on the PS4 may disappoint some who were expecting the promised feature earlier in the year. The report is especially disappointing for European players, who will have to wait at least 13 months before taking advantage of the service.

Gaikai launched in 2008 as a platform to deliver Web-based streaming demos of high-end PC games that ran on many retailer websites. Sony spent $380 million to scoop up the company last year and has thus far used the underlying technology to power the surprisingly usable Remote Play functionality between the PlayStation 4 and the PlayStation Vita (as well as PS Vita TV streaming in Japan).

Following Sony's Gaikai purchase, major PC-based game streaming competitor OnLive fired its entire staff before being bought out and reconstituted in a very different form. Microsoft, which was once rumored to be eyeing OnLive for purchase, recently said that the idea of streaming games is currently "problematic" because of the state of consumer broadband speeds.

Source: Ars Technica

Tags: game consoles, PlayStation 4, Sony

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