AMD Announces Platform-Agnostic Tools for Increased Game Development Efficiency

AMD logoAMD today announced the availability of GPU PerfStudio 2.0, a free, platform-agnostic, next-generation AMD graphics application development tool for game developers, obtainable through a closed beta program. GPU PerfStudio 2.0 has been designed from the ground up to easily integrate with existing projects, and help to identify and resolve performance issues early in the development cycle. With these tools, AMD is bringing its unparalleled understanding of 3D graphics technology and the leadership of its line of ATI Radeon graphics cards to bear on the development process.

"The GPU PerfStudio 2.0 suite of tools is extensive, customizable and, most importantly, based on open standards, which is critical for developers looking to integrate them into their existing workflows," said Neal Robison, director, Developer Relations, Graphics Products Group, AMD. "AMD is committed to arming developers with a full complement of hardware and development tools that help increase their development efficiency and improve 3D performance quality."

New Features Help Reduce Development Time

With GPU PerfStudio 2.0, AMD is introducing a newly written GPU Performance Analysis tool and an extensive feature set including:

  • Frame Debugger, allowing developers to freeze applications on a single frame for detailed inspection;
  • Shader Debugger, for the live debugging of HLSL and ASM pixel shaders;
  • and Frame Profiler, which quickly identifies performance bottlenecks and optimization opportunities.

In internal testing of GPU PerfStudio 2.0, AMD software engineers measured significant time savings when searching for and resolving issues within games.

The new tools are immediately accessible to all game developers, requiring no modifications to existing code. GPU PerfStudio 2.0 delivers instant benefits to developers, enabling them to quickly identify algorithm and performance issues early in the development process, avoiding the hassle of discovering problems later in the development cycle and having to re-code particular game segments to get around them.

Flexible support, including the latest DirectX 10.1 games

GPU PerfStudio 2.0 offers a number of unique capabilities that set it apart from other application development tools offered today, including support for DirectX 10.1 enabling the production of the most advanced gaming titles possible today.

GPU PerfStudio 2.0 also offers platform flexibility with native support for 32-bit and 64-bit applications, including the ability to debug 32-bit applications on a 64-bit system. Developers also have the freedom to run GPU PerfStudio 2.0 on a different system from the application being debugged for a more flexible workflow.

The new tools also makes navigating often complicated cross-vendor development issues a thing of the past, taking a platform-agnostic approach to hardware support. No custom drivers are required in order to utilize the full feature set available on ATI Radeon graphics processors - GPU PerfStudio 2.0 works with the shipping ATI Catalyst driver.

Tags: AMD

Comments
Add comment

Your name:
Sign in with:
or
Your comment:


Enter code:

E-mail (not required)
E-mail will not be disclosed to the third party


Aminta#10 0
If you can go to Project>Project Settings>General, and select GPU Acceleration, it's a good sign.To test, I start with a Project set for MPE sawrfote only.Load a clip of footage into a sequence that runs without needing rendering. Then, add color correction filters or other graphic intensive settings until the clip shows a red bar above it in the sequence, calling for rendering. Then, use your project settings to switch over to GPU Acceleration. You should see the red bar turn yellow or better, and notice that it runs snappier & smoothly. Try stacking footage instances with 50% opacities, and layering HD footage, to see how your system runs with heavy graphic demands.
Reply 
Aminta#20 0
If you can go to Project>Project Settings>General, and select GPU Acceleration, it's a good sign.To test, I start with a Project set for MPE sawrfote only.Load a clip of footage into a sequence that runs without needing rendering. Then, add color correction filters or other graphic intensive settings until the clip shows a red bar above it in the sequence, calling for rendering. Then, use your project settings to switch over to GPU Acceleration. You should see the red bar turn yellow or better, and notice that it runs snappier & smoothly. Try stacking footage instances with 50% opacities, and layering HD footage, to see how your system runs with heavy graphic demands.
Reply 
Aminta#30 0
If you can go to Project>Project Settings>General, and select GPU Acceleration, it's a good sign.To test, I start with a Project set for MPE sawrfote only.Load a clip of footage into a sequence that runs without needing rendering. Then, add color correction filters or other graphic intensive settings until the clip shows a red bar above it in the sequence, calling for rendering. Then, use your project settings to switch over to GPU Acceleration. You should see the red bar turn yellow or better, and notice that it runs snappier & smoothly. Try stacking footage instances with 50% opacities, and layering HD footage, to see how your system runs with heavy graphic demands.
Reply 
Ronni#40 0
Hi rammoloWe <a href="http://hsuhgduekrb.com">tesetd</a> with the same set of extensions in both browsers, but we did run our internal tests with every addon disabled. There was not a significant difference with all addons disabled and as we wanted to stress on real world usage for the final figures, we did leave all the extensions untouched in both the browsers.
Reply 
Ronni#50 0
Hi rammoloWe <a href="http://hsuhgduekrb.com">tesetd</a> with the same set of extensions in both browsers, but we did run our internal tests with every addon disabled. There was not a significant difference with all addons disabled and as we wanted to stress on real world usage for the final figures, we did leave all the extensions untouched in both the browsers.
Reply 
Ronni#60 0
Hi rammoloWe <a href="http://hsuhgduekrb.com">tesetd</a> with the same set of extensions in both browsers, but we did run our internal tests with every addon disabled. There was not a significant difference with all addons disabled and as we wanted to stress on real world usage for the final figures, we did leave all the extensions untouched in both the browsers.
Reply 
Tomek#70 0
I've been conducting some tests myeslf, and I found out that Chrome is less resource-hungry when you have just a few tabs open. But if you are the kind of guy that opens A LOT OF TABS Firefox handles the memory much better with tons of tabs, and it even has the wonderful tab grouping. http://qdtpzpdgkfz.com [url=http://qwczxt.com]qwczxt[/url] ijyeryig
Reply 
Tomek#80 0
I've been conducting some tests myeslf, and I found out that Chrome is less resource-hungry when you have just a few tabs open. But if you are the kind of guy that opens A LOT OF TABS Firefox handles the memory much better with tons of tabs, and it even has the wonderful tab grouping. http://qdtpzpdgkfz.com [url=http://qwczxt.com]qwczxt[/url] ijyeryig
Reply 
Tomek#90 0
I've been conducting some tests myeslf, and I found out that Chrome is less resource-hungry when you have just a few tabs open. But if you are the kind of guy that opens A LOT OF TABS Firefox handles the memory much better with tons of tabs, and it even has the wonderful tab grouping. http://qdtpzpdgkfz.com [url=http://qwczxt.com]qwczxt[/url] ijyeryig
Reply 

Last news

 
You can use a security key instead of having a code sent to your phone
 
Adobe says that the AI can now achieve the intended result in seconds
 
A new security protocol replacing the aging WPA2
 
Download and install at your own risk, of course
 
More iPhone parts likely to be produced by Samsung
 
Starting on Friday, video views on YouTube will start to be counted by the Official Charts Company
 
LG has already announced two new V-series members in 2018
 
The method is blocked and the hack doesn’t work, it adds
The Samsung Galaxy A5 (2017) Review
The evolution of the successful smartphone, now with a waterproof body and USB Type-C
February 7, 2017 /
Samsung Galaxy TabPro S - a tablet with the Windows-keyboard
The first Windows-tablet with the 12-inch display Super AMOLED
June 7, 2016 /
Keyboards for iOS
Ten iOS keyboards review
July 18, 2015 /
Samsung E1200 Mobile Phone Review
A cheap phone with a good screen
March 8, 2015 / 4
Creative Sound Blaster Z sound card review
Good sound for those who are not satisfied with the onboard solution
September 25, 2014 / 2
Samsung Galaxy Gear: Smartwatch at High Price
The first smartwatch from Samsung - almost a smartphone with a small body
December 19, 2013 /
 
 

News Archive

 
 
SuMoTuWeThFrSa
1234567
891011121314
15161718192021
22232425262728
293031    




Poll

Do you use microSD card with your phone?
or leave your own version in comments (10)